At the end of this course, the student will learn:
- To understand the definition of game elements, theory of games and game-based economic models, game-based incentives improvement structures,
- Become familiar with self-determination theory and its practice in game-based information system design, the business process and frameworks for gamification.
- To design and understand a gamification process and apply in IT projects, and how to measure their progress.
- The course allows students to develop a set of practical skills in using game elements using industrial case studies.
- Students will understand practical ways for improving an IT business particularly by understanding ways of creating an effective gamified solution (i.e. sustained engagement) in a strategic landscape and exploring its value in a competitive business ecosystem.