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Having acquired in-depth knowledge in at least one of: computer graphics, audio signal processing, game physics, artificial intelligence, modelling and simulation, human-computer interaction, or computational aesthetics, |
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2 |
Having acquired working knowledge on the components of computer games, virtual reality applications, simulators, and educational applications, |
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3 |
Having the necessary expertise to apply theoretical concepts in addition to having practical experience, |
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4 |
Having the ability to produce novel ideas and solutions, |
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5 |
Having the necessary skills to carry out research and implement the results thereof in practice, |
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6 |
Having the ability to work as a member of inter- and multi-disciplinary teams and take up leadership roles in such teams when necessary, |
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7 |
Having excellent written and verbal skills as well as the capacity to efficiently communicate ideas, |
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8 |
Having acquired the knowledge that is independent of current development tools and the ability to use this body of knowledge for learning new tools, |
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9 |
Having acquired the skills for lifelong learning and ways of reaching new information when necessary, |
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10 |
Having the skills to follow both theoretical and practical scientific and technological developments in the field, |
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11 |
Having awareness of engineering and academic ethics, knowing and adopting the fundamental principles thereof. |
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