By the end of this course, the students will be able to
- describe and implement spline, parametric, implicit surface represenations
- use quaternions to represent rotations and orientations
- learn about advanced shading stages in the forward rendering pipeline
- describe and implement volume visualization methods
- learn about HDR and environment mapping techniques
- implement rendering techniques using OpenGL and Vulkan
- perform real-time ray tracing using GPU workflows
- involve in future topics related to real-time rendering