1) gain appreciation of the wide range of competencies and professions involved in designing for sports, health and wellbeing;
2) be familiar with tools and methods of user research applicable to sports, health and wellbeing;
3) be knowledgeable about state-of-the-art products, services, systems and related professional practices serving to sports, health and wellbeing;
4) explore ways in which products, services and systems can promote wellbeing;
5) strengthen research skills and user experience knowledge through research and design activities.