The aim of the course could be summarized as to provide students with:
i. Basics of gamification
ii. Knowledge of the underlying interdisciplinary theories that nurtures gamification.
iii. Knowledge and mastery of the principles and processes that are conducted while designing a gamified experience.
iv. Knowledge and synthesis of various Gamification examples applied in varying disciplines.
v. Creation of one’s own genuine gamified learning experience that provides more engaging and effective learning.