<meta http-equiv="refresh" content="0; URL=noscript.html"> METU | Course Syllabus

Course Objectives

Manual generation of game assets is a time consuming and costly process. In addition fixed, uncontrollable assets do not allow the modification of content with interaction. Procedural content generation is the name given to the set of techniques that focus on designing models that can be parametrically controlled. Procedural content generation and design are slowly becoming the norm in game development. The major advantage of procedural sound design is the substantial reduction in the effort required to record sounds. In addition it allows the game designer to avoid repetition by parametrically modifying the sound synthesis algorithms and the sounds that they generate in effect.


The objective of this course is to equip the students with the knowledge, skills and tools needed to generate natural sounding, parametrically controllable artificial sound synthesis algorithms and sound effects.