Upon successful completion of this course the students will:
- learn the basic concepts of procedural sound design,
- learn the basics of human auditory system, auditory cognition, auditory memory
- learn to use the Pure Data graphical programming language
- learn the basic artificial sound synthesis techniques
- learn to carry out modular analysis on sounding objects and combine different components in a meaningful and systematic way
- learn about event-based parametric sound synthesis models
- gain practical experience in designing a variety of sound effects that can be used in games
- design, test, and deploy their first parametric sound synthesis model